My next playthroughs were devoted to expanding my crops early and rapidly, but my fields consistently hit a certain size around a similar time in Spring where I was unable to both water and mine without spending a moderate amount of my profits on food. When I finally saw the little blue tip on the loading screen to “Hold to charge the upgraded hoe and watering can” it changed everything. It was exciting for me to be able to grow more crops and use a little less energy. Since the first time I played Stardew Valley, I enjoyed the farming aspect more than any of the other skill trees. Fish if it rains: 10-20 Catfish/day is good money.Build buildings if livestock is a future plan.Don’t get stuck at the Blacksmith, waiting for the fifth Iron Bar to finish smelting for 2 hours (Plus the Copper Watering Can being upgraded to steel later) And 40 Quality Sprinklers after all of these upgrades require a hefty amount of smelting. Upgrades happen every other day from Spring 6 until Spring 20. It goes everywhere and should be a raging inferno, constantly fed by ore, and running at all times. Constantly smelt: the Furnace gets taken to the fishing spots it gets taken to the Mines.Talk to villagers along the way, check the "Help Wanted" poster when it is on the way, and finish quests when you have the item and the villager is on the way. Do not redeem quest rewards until the money is needed.Collected artifacts will be taken to the Museum whenever passing nearby.Worms and foragables that are on the way will be hoed and picked up, respectively.Stock bags right before 2:00 AM with items needed for crafting or to sell the next day.Full inventory? Go back to the farm or the nearest chest and deposit nonessential items.Deposit unnecessary tools and items in chests before leaving anywhere.Finally, I make some assumptions about what the player will always try to do - in no particular order: Obviously the game is playable without it and skill levels are easily checked in the character menu, but I like having that information right in front of me at all times. It is invaluable to me when checking my Fishing, Foraging, and Mining levels. That being said, I will try to insert comments for the bundles still. Joja offers greater flexibility in choosing when and which upgrade to get in whatever order the player deems best (I am looking at you, Greenhouse) and can begin to have them late Spring/early Summer to really boost Year 1 profits. I have a marked lack of theorycrafting on this last part, but my feelycrafting tells me it is more of a loss than a gain-I may do the math in a future edit. These calculations do not factor in lost profits from the potential sale of the donated items, nor do they factor in the value of the items received for the bundles’ completion. 16,000g for a Pig (Truffle and Truffle Oil).The bundles - assuming no help from the Traveling Merchant and maximum animal efficiency - require And any upgrade is available at any time instead of whichever bundle happens to be completed. JojaMart is, in my opinion, cheaper and more effective. Maybe the first two times - I cannot recall. I finished the Community Center the first time I played.
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